13 July 2015, Writing Ideas – New Novel, part 374, more Scenes Developing Tension in the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
Short digression: I’m writing from Wichita Kansas back from the world tour.
Short of turning each scene into a mini-short story, I’m not sure the best way to help design entertainment into a scene. Here’s how I approach scene development. First, I have the input of the scene from the output of the previous scene. Next, I develop the output of the scene.
I think the use of scenes is straightforward–they always work for me. I will admit, in some cases the author has many choices about where to go with a scene. For example, in the climax for Escape, I could choose to have Reb die, Scott die, they not escape, both die, Scott escape. I chose for them both to escape, but Reb is critically injured and the reader doesn’t know if she will survive–or if they will survive. I never said writing is easy, but scene development, for me, is easy. Once I chose they would both escape and Reb would be injured, I just had to develop the scene for tension and release.
So, simply, you know the input for the scene. You imagine the output of the scene. Then, you write from here to there using tension and release. I can make it even easier for you (and me). Next is scene setting.