22 July 2015, Writing Ideas – New Novel, part 383, Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
Creativity is the means of writing and of scene development. I think creativity is easy. I discover new ideas to write about all the time. I am intentionally being very carefully right now not to get a new idea to write about because I want to edit three novels I’ve already written, I want to develop the marketing material for Escape, and I’d like to get some contracted novels going. If I get a new idea, I’ll want to write a novel, and that wouldn’t be good right now.
Creativity is simply discovering new ideas to write about. The way I cultivate new ideas is through reading and experience. Most of my reading is in great literature. I also read much of my own writing. I also try to diversify my experience–I’ve been reading Asian literature and books. I am planning to write a Japanese novel set in 1000 AD, but the closest I’ve come is Lilly. The point is to keep generating ideas to build novel-length ideas. I get plenty of ideas–the problem is writing them.
In the past, I’ve written much about generating ideas and themes. Generating a theme is a great way to start a novel. Getting an idea for an initial scene is a great way to start a novel. Getting an idea and building on it is a great way to start a novel. However you do it, start writing. Writing is the way you will get a novel completed–there is no other method. What do you do if you have absolutely no idea how to begin?