23 July 2015, Writing Ideas – New Novel, part 384, more Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
Creativity has everything to do with daydreaming and imagination. I am a daydreamer and a thinker. When I was younger, I spent much of my life thinking and daydreaming. As I grew older, I started writing down my ideas and daydreams. The result was 25 novels, plus tons of other writing. The point is writing.
If you can’t think of something to write about, write about incidents in your life. I accomplished this for www.wingsoverkansas.com. I wrote about the exciting flights I experienced while in the military (and some in my civilian life). Everyone has an exciting life, you just have to sometimes tickle the excitement out of it. If you never had something exciting happen to you–make it up. If you can’t make it up, writing might not be your bag. I get ideas all the time for writing. I keep a notebook just for writing ideas. I sat down once and made sentence-long notes about flying stories, and ended up with over 200 flying stories I could write. I’ve written many of these.
If you can’t think of anything, just begin writing exercises. I recommend descriptive writing exercises. Write to describe striking places or people. Sit down and observe an interesting person and describe them. Get something on paper–anything. Writing is all about writing, and creativity is about dreams and the mind. Writing is about a catharsis of the mind onto paper.