14 August 2015, Writing Ideas – New Novel, part 406, Why Technology Imagination Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires true study and true reading.
You might ask: where’s the creativity? If finding the new and the unique is based in knowledge and study, then where’s creativity? Let’s add to knowledge and study–contemplation. Whatever your field of inquiry or whatever your area of interest, you can only discover new things through thinking about what you know and contemplating what they might become. Creativity is about thinking.
The, what you are thinking about, is what you studied and what you read (what you know). The point is the thinking. I’ve met many people whom I think never thought about anything important in their lives. On the other hand, with a little encouragement, I’ve never met anyone who hasn’t thought about anything important. In other words, everyone thinks about important stuff–few will speak about it without encouragement. An author is like Plato or better, like Socrates, birthing ideas from the minds of men. The only difference is the author is also the midwife to his own ideas.
There is more to it than that however. Study, reading, and thinking, prepare and build the mind to be able to create ideas. Those ideas come from thinking about tangible, important, and good stuff. It does not come unbidden to the minds of men or women–ever.