19 August 2015, Writing Ideas – New Novel, part 411, more Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
Creativity is work–didn’t I already say that? If you imagine that anyone can give you a magic equation to produce great (or any other) ideas, you just aren’t thinking right. I already wrote that you must spend years of hours in study if you want to be creative. There really isn’t a creative gene. You have to desire to create more than you desire to do most everything. Let’s put it this way, if you are a TV addict, you need to use all that time you now spend in front of the TV creating and studying (and I don’t mean in front of the TV). If you are an outdoor enthusiast, you need to start spending time in creativity and study outdoors or bring it indoors. Everything you currently do must change to ensure you are studying and thinking. That is the only way you will nurture a creative mind.
You might say, I’m studying TV to write a script. So study TV. Studying TV doesn’t mean watching TV. Studying TV means reading scripts, studying scripts, and thinking about scripts. Only then may you watch the actual show to see how the director turned the script into a show. After a few years of that, it means writing scripts.
The reality of creativity is this–if you think you can become a part-time creator by being a part-time studier, you will never be a creator at all. More on how to create.