27 August 2015, Writing Ideas – New Novel, part 419, more Power Internal Characters Applying Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
The internal attributes of a character should only be shown–never told. The inner turmoil of a character should never be told–only shown. The mechanism of showing is through action and conversation. Conversation is the greatest power an author has. Conversation allows a novelist to let a character express her inner thoughts. The trick is to place a character into a relationship that allows that kind of expression.
I mentioned about the character I am developing. She is a very different character than I have designed before. The protagonist’s helper will be Mrs. Lyons. To make this novel and characters work, I need to have the shape-shifter and Mrs. Lyons form a relationship. I see this relationship similar to a friendship, but more akin to a teacher and a student. The relationship itself will change. It will start as a jailor and prisoner. It will move to a servant and master. Then become a teacher and student. Finally, the relationship will be one of a older to a younger friend or like a mother to a daughter. As the relationship changes and becomes closer, I will have more and more opportunity to let my protagonist express her thoughts to Mrs. Lyons. Mrs. Lyons will also express her thoughts more and more to the protagonist. The point is to build and reveal the characters to the reader.
The ultimate point of creativity is to look at or express these ideas in a new way.