12 September 2015, Writing Ideas – New Novel, part 435, Shape Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
How did I get the creative ideas for this new novel, Shape (working title)? The simplest answer is by significant thinking. I took the time to think about the ideas and the characters in the novel. This is specifically what I mean by intellectual extrapolation. When writers say they have “writer’s block,” I say they haven’t thought about their topic long enough. I’ll admit, when I sit before a proverbial white sheet of paper, the words always flow, but I always spend enormous amounts of time mentally defining the scenes and ideas in my novels. This may sound trite, but before I go to sleep, I run ideas for scenes through my mind. I retain those worth retaining. I wrote before that creativity is an intellectual process. It is also a time consuming process. You must be willing to supersede many common but worthless activities for writing and creativity.
The first thing you should get rid of is TV. TV ruins the soul and pollutes the muse. If you imagine you will find creativity in TV, you are fooling yourself. You will only find a time sink that will give you back nothing. Pretend you discover a creative idea on TV–how many others discovered the same idea. How many times will it be reused and how much are people willing to spend on old ideas from TV in the first place. Your time would be better spent in reading, thinking, or writing. If you want to be a writer, then start writing. Anything else is rubbish.