14 September 2015, Writing Ideas – New Novel, part 437, Extrapolation Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
Historical extrapolation is a key basis for creativity. You take an historical idea and flesh it out or turn it into a new concept. Inventing new ideas in human culture is usually not as productive or powerful as taking historical ideas and modifying them. For example, Bram Stoker took human mythos about vampires to create his Dracula. The creation of Dracula simply extrapolated on older culturally historical myths to create the great gothic horror creature, Dracula. With that creative idea, the concept of the literary vampire was born. An author who uses a vampire or a vampire-like character can only copy and extrapolate from Bram Stoker’s character.
We see the idea of the vampire in many modern and not so modern novels. The vampire might be true to Bram Stoker’s ideas or a variation. They are all extrapolations–just as Stoker’s vampire was an extrapolation. Too much of a good thing equals market saturation. I admit, I wrote a vampire novel, Valeska. I extrapolated my vampire directly from Stoker with a few twists rolled in. But my vampire was a real vampire not a sparkly skinned goody two shoes.
Likewise, in Shape (working title), I’m extrapolating the idea of a Celtic shape-shifter in the modern world.