22 September 2015, Writing Ideas – New Novel, part 445, Scene Development Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’m writing on Shape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
I’m developing the rising action for Shape. Creativity is a very important part of the writing. The rising action is the largest portion of a novel. The importance of creativity is in molding each scene to be entertaining and exciting. The most important part of developing creativity is thinking about it.
In working on this novel, I’ve spent much of my time mulling over creative ideas. I’m trying to determine new and creative ideas for scenes in the rising action and especially scenes and ideas that are different from those I’ve used before. I will admit, some of the ideas are similar to another novel I wrote. My novel, Khione is about a demi-goddess who has fox-like characteristics. In Shape, the protagonist has cat-like characteristics and in fact, changes into a cat at will. There are similarities just because of the subject matter, but they aren’t really that similar.
Further, as the novel progresses, Essie, the protagonist in Shape will go to an all girl’s school. She will be joined there by–well I won’t say who, but this is somewhat similar to Children of Light and Darkness, an Ancient Light novel. The difference is Essie will go to the British equivalent of high school. The ideas for creative scenes comes out of these setups in the novel. The point is to develop entertaining and exciting incidents that move the plot, theme, and character revelation forward.