24 September 2015, Writing Ideas – New Novel, part 447, Major Scene Development Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve started writing Shape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
An initial scene can end in many different ways. Usually, the author sets up a situation that allows a choice of actions. For example, in Escape, the choice was somewhat obvious for the novel to continue–Reb, the girl, would decide to help Scott in exchange for the chance to escape. Most of the time, the choice for the continuation of the novel is obvious. Shape is a little different. I mentioned that the major character Mrs. Lyons understands the supernatural to a degree. She also wishes to help the naked girl she found in her pantry. When Mrs. Lyons ends up with an unconscious naked girl in her house, she really has three options. In the novel, Mrs. Lyons actually lays them out to the girl.
First, she could call the constable to come get the girl. That will likely not help the girl and might result in other problems. We find later that the girl is indeed of a supernatural cast and can open almost any lock. You can’t incarcerate such a person. With this choice, that’s the end of the novel–there is no scope for continuing the plot. Second, Mrs. Lyons could release the girl. There might be some scope in this, the girl might hang around, but that would be slightly contrary to Mrs. Lyons’ character. Third, for many reasons, she can keep the girl with her and attempt to rehabilitate and train her. She chooses the third course of action.