11 August 2016, Writing Ideas – New Novel, part 768, Details in the Initial Scene
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 26th novel, working title, Shape, proposed title, Essie: Enchantment and the Aos Si, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.
I just started writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Trainee. This might need some tweaking. The theme statement is something like this: Claire (Sorcha) Davis accepts Shiggy, the dangerous screw-up, into her Stela branch of the organization and rehabilitates her.
Here is the cover proposal for Essie: Enchantment and the Aos Si. Essie is my 26th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’m editing many of my novels using comments from my primary reader. I finished my 27th novel, working title Claire. I’m working on marketing materials.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
- Scene input (easy)
- Scene output (a little harder)
- Scene setting (basic stuff)
- Creativity (creative elements of the scene)
- Tension (development of creative elements to build excitement)
- Release (climax of creative elements)
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Here’s the theme statement from Sorcha.
Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.
If you have an input to the initial scene, the characters, and the setting, the only other part you need is the output from the initial scene. With this output, you can write the initial scene and then complete the rest of the novel. This is literally true, but likely requires some explanation. The output of the initial scene in Sorcha is Shiggy’s room, the promise of training, and the promise of introductions to the supernatural protectors of Sherwood House. The novel continues with these details as the input into the next scene. If you are paying attention, all you need is the output to the next scene to continue the novel and so on to the climax and the end. I see writing a novel as simple as that.
I see writing a scene as a fun and easy task. I start with the input and characters. I write the setting. I place the characters in the setting, and then I write to the output of the scene. If you look at the outline for scene development above, you will see a few more details in writing a scene, but those other three are specific creative elements of the scene. Those creative elements are how you build an entertaining scene. These elements will help you write better. I use these elements to write great scenes, but the basics are input, setting, and output.
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