28 April 2017, Writing Ideas – New Novel, part x27, Creative Elements in the World of Ancient Light, Warrior of Darkness
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
- Don’t confuse your readers.
- Entertain your readers.
- Ground your readers in the writing.
- Don’t show (or tell) everything.
- Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.
Here is the cover proposal for Sorcha: Enchantment and the Curse.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel, working title School.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
- Scene input (easy)
- Scene output (a little harder)
- Scene setting (basic stuff)
- Creativity (creative elements of the scene: transition from input to output focused on the telic flaw resolution)
- Tension (development of creative elements to build excitement)
- Release (climax of creative elements)
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
These are the steps I use to write a novel:
- Design the initial scene
- Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
- Research as required
- Develop the initial setting
- Develop the characters
- Identify the telic flaw (internal and external)
- Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
- Write the next scene(s) to the climax (rising action)
- Write the climax scene
- Write the falling action scene(s)
- Write the dénouement scene
Here is the beginning of the method from the outline:
- Scene input (comes from the previous scene output or is an initial scene)
- Write the scene setting (place, time, stuff, and characters)
- Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
- Write the scene using the output and creative elements to build the tension.
- Write the release
- Write the kicker
To me, the most interesting themes are about worlds, people, and life that goes on around us that is hidden or unrealized. I have developed this type of world and theme and used it to build creative elements for my plots and scenes. I’ll use my own novels as examples for this. The next novel in the Ancient Light series is Warrior of Darkness. This novel is not on contract yet—I’m looking for a publisher.
The world of Ancient Light revolves around the idea of two ancient Egyptian goddesses who have been brought into the 20th Century. In Warrior of Darkness, I again reuse major creative elements. Klava, the daughter of Lumie’re and Alexandre is the protagonist. You can immediately imagine many of the creative elements. What I add from the previous novels is Ireland. I used Ireland as a creative element and a setting in other novels, but it is a major creative element here. Additionally, a general creative element in this novel is an expression of darkness in the context of the creative elements. Authors should create an expectation of a feel in their novels. The feel in this novel is definitely dark. Other creative elements unique to this novel are Irish myths including god and goddesses, magic as a concept. Although I touch on magic as a creative element and a concept in the other Ancient Light novels, it is explained in greater detail and plays an important role in this novel.
The creative element of darkness plays a role in this novel—it is the overall feel creative element in the novel. This affects the other creative elements and brings them together with the theme and plot of the novel. You can see the creative elements don’t just set and enrich the novel, they actually connect the novel to the theme and plot. You might say, how can the plot and theme become disconnected from the novel? You will not find many professionally published novels with this problem, but self-published works are notorious. These novels have a feel that does not follow through with the theme. There may be an incohesive plot with a feel that isn’t continuous through the novel. There may be entertaining scenes interspersed with completely uninteresting scenes. The creative elements should bring the scenes, the plot, and the theme all together into a cohesive work. This should be a hint about the origin of the creative elements in a novel. Moving from the Ancient Light novels to the Enchantment Novels.
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