12 June 2018, Writing – part x437, Developing Skills, Protagonist’s Helper
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
- Don’t confuse your readers.
- Entertain your readers.
- Ground your readers in the writing.
- Don’t show (or tell) everything.
- Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:
- Design the initial scene
- Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
- Research as required
- Develop the initial setting
- Develop the characters
- Identify the telic flaw (internal and external)
- Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
- Write the next scene(s) to the climax (rising action)
- Write the climax scene
- Write the falling action scene(s)
- Write the dénouement scene
I finished writing my 28th novel, working title, School, potential title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre: Enchantment and the School.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working title School. If you noticed, I started on number 28, but finished number 29 (in the starting sequence—it’s actually higher than that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the scene development outline:
- Scene input (comes from the previous scene output or is an initial scene)
- Write the scene setting (place, time, stuff, and characters)
- Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
- Write the scene using the output and creative elements to build the tension.
- Write the release
- Write the kicker
Today: Many people would like to write, but writing is hard work. I’ll express again, if you want to be a skilled and potentially a published author, you need to write about one million words. That equates to about ten 100,000 word novels. When you look at it this way, it is a daunting goal especially if you haven’t written a single novel.
To become a good writer, you need two specific skill sets first reading and writing. Without these skill sets, I really can’t help you much. I provide advanced help and information on how to write great fiction.
Characters are the key to great writing. Entertainment is the purpose of fiction writing. The key to entertainment is character revelation. If we want to be a successful writer, we must aim for great protagonists, and I would say, great protagonist’s helpers.
If you want to show and not tell, but you want an independent and thinking protagonist, your protagonist needs an intimate companion and a close friend. This is exactly what the protagonist’s helper is.
A protagonist’s helper is sometimes simplified as a sidekick, and, indeed, a sidekick is a type of protagonist’s helper. Likewise, a lover is, or should be a protagonist’s helper. The protagonist’s helper is a friend and companion. It has been said of Japanese Manga (graphic novels) that all you need for a successful Manga is a school girl, her best friend, and a love interest. I’m certain it isn’t that simple, but generally, it’s pretty true.
If you notice, the formula for the successful Manga includes a best friend, but the love interest barely gets a description. The point is this, the protagonist’s introspection and thinking are expressed best in a graphic novel with conversation. Like a movie, thought bubbles, though possible, are just silly page after page, plus, the entertainment in a novel or Manga is not just the thoughts and ruminations of the protagonist, the entertainment is the reflection of the thoughts and the ruminations through another friendly or not so friendly set of eyes.
The protagonist’s helper is some degree of a friend and a companion. The protagonist’s helper must be able to achieve some degree of intimacy with the protagonist. My writing is full of protagonist’s helpers. I develop them with the fervor of developing the protagonist. I consider the protagonist’s helper to be as important, to a degree, as the protagonist. The reason is simply the ability to confer as equals and to reflect the inner thoughts of the protagonist. I’ll give some examples, but for the moment, think Dr. Watson.
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic