7 August 2018, Writing – part x493, Developing Skills, Build a Protagonist, more Action in Scenes
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
- Don’t confuse your readers.
- Entertain your readers.
- Ground your readers in the writing.
- Don’t show (or tell) everything.
- Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:
- Design the initial scene
- Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
- Research as required
- Develop the initial setting
- Develop the characters
- Identify the telic flaw (internal and external)
- Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
- Write the next scene(s) to the climax (rising action)
- Write the climax scene
- Write the falling action scene(s)
- Write the dénouement scene
I finished writing my 28th novel, working title, School, potential title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre: Enchantment and the School.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working title School. If you noticed, I started on number 28, but finished number 29 (in the starting sequence—it’s actually higher than that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the scene development outline:
- Scene input (comes from the previous scene output or is an initial scene)
- Write the scene setting (place, time, stuff, and characters)
- Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
- Write the scene using the output and creative elements to build the tension.
- Write the release
- Write the kicker
Today: Many people would like to write, but writing is hard work. I’ll express again, if you want to be a skilled and potentially a published author, you need to write about one million words. That equates to about ten 100,000 word novels. When you look at it this way, it is a daunting goal especially if you haven’t written a single novel.
To become a good writer, you need two specific skill sets first reading and then writing. Without these skill sets, I really can’t help you much. I provide advanced help and information on how to write great fiction.
Characters are the key to great writing. Entertainment is the purpose of fiction writing. The key to entertainment is character revelation, and specifically revelation of the plot and protagonist telic flaw (the same thing). If we want to be a successful writer, we must aim for great protagonists, and a great protagonist means a great or compelling telic flaw.
In moving to mechanics, you have to start with something. The something I recommend is the protagonist. As I noted for you, the protagonist owns the telic flaw and the telic flaw is the catalyst for the plot. The resolution of the telic flaw is the plot of the novel, so obviously, the best place to start any novel is with the protagonist. I hate to do this because I usually end up writing a new novel—let’s develop a character.
I happen to have a list of great protagonist characteristics.
- Skilled or becoming skilled—they are competent.
- Even though these characters are unique and uniquely different, they feel like real people.
- Pathos building.
- Action oriented.
Here is a list of updated ideas from yesterday.
- Isolated and protected
- School girl
- France or Britain
- Deirdre and Sorcha
Here is my initial description:
The girl stared intently at them both. Her large eyes glared with intensity and some agitation. She looked like she wanted to say something, but she didn’t. Her face simply sent her severe displeasure and reproach. She looked young with gently pale cheeks only tinged slightly with rose, and the slight swell of youth in her face, but that was her only manifestation of lack of adulthood.
She was not very tall, but somehow, she looked imposing. Her face was thin like the rest of her, but her appearance wasn’t emaciated—it looked restrained and strong. In contrast to her black dress and black bonnet, her hair swept long pale and straight from the crown of her head to a single thick braid at her back. Her eyes were a piercing light blue that glanced haughtily under thin nearly invisible brows. Her nose was likewise striking and straight, but not so large to mar her features. It pointed to her lips and chin—the lips being a thin pale pink and her chin oddly pointed. All in all, her face was beautiful, but unforgettable—a face that was in no way plain, but left an impression of tightly controlled energy and chilly restraint.
Her name was Cassandra Lyons, but the nuns and teachers all called her Lady Glamis. She was some relation of the House and clan of Glamis a Scottish noble family.
In the list above, I noted characteristics that help build an entertaining character. What I’ll do is look at these characteristics in Cassandra Lyons. The fifth is action oriented.
All of these creative elements require action, dialog, and lead to tension and release in the scene. The big point of action is to develop and write scenes that are entertaining. Action oriented scenes are always entertaining. I’ll go so far as to state that I don’t think scenes should ever not be action oriented. A scene without action is either telling or boring.
As I tried to show in the example of Cassandra, even the most nonaction appearing plot or idea can be developed into a highly action oriented scene, and the scenes are what matter.
Obviously, as authors, we are seeking to write an entertaining novel length plot, but a novel length plot is made up of scenes. Each scene must be filled with action. The action in the scenes are what makes them entertaining and the overall plot entertaining. That comes back to creative elements in scenes.
It isn’t enough to write a scene, what we do as authors is craft a scene. What I mean by this is that we make our scenes exciting and entertaining by building them into events and not just narrative.
Yesterday, I mentioned the outline for a scene for Cassandra. The focus of the scene was two girls at a new school. The crafting in the scene was the interaction of the scene with the proposed plot. There is more to this, for example, the dialog, exploration, and interaction of the girls and their environment. I haven’t fully designed or crafted these details. I will start with setting elements.
For example, wonderful setting elements are the girl’s clothing (perhaps uniforms). In fact, I could make them uniforms for that purpose. The places in the setting are wonderful setting elements. Further, the other characters they meet are further setting elements.
We turn these setting elements into creative elements through interaction. Thus dialog and action in meeting and working with others will produce this interaction. There is much more to this.
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