30 July 2015, Writing Ideas – New Novel, part 391, Thinking Creativity and Entertainment in Scenes Developing the Rising Action
Announcement: Ancient Light is delayed due to the economy. You can read more about it at http://www.ancientlight.com. Ancient Light includes the second edition of Aegypt plus Sister of Light and Sister of Darkness. I’ll keep you updated.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape–a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I’ve just started on the next major run-through of my novel, Escape.
I’m an advocate of using the/a scene input/output method to drive the rising action–in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). I mentioned yesterday that creativity requires true study and true reading. I’ll explain.
I didn’t write much about reading yet, but reading is the obvious adjunct to study. I’ll write about the specifics of reading eventually. The endpoint of reading and study is thinking. What are you thinking about? The about will determine where you are creative and what you will write about.
You can only write effectively about what you know, and you can only be creative about what you understand. It’s about the same thing but with the spin of thinking. Do you think? Do you work at thinking? Do you think about thinking? We are well beyond the point of what do you do with your time. For example, what do you do with your time? Let’s say you take a day and divide it up–how much time do you spend in reading, study, thinking, and writing? If you are instead watching cat videos or the boob-tube, you will never be able to be a good much less a great writer. Further, if you don’t enjoy the reading, study, thinking, and writing, give up now. Those are the focus of a writer–if you can’t enjoy them, go back to the cat videos and the boob-tube.
This is the truth about art. Art is hard and requires an enormous dedication to work. Discipline is just one part of the requirement.